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Game Cheats for A-10 Tank
Killer 2: Silent Thunder
By the end of 1996, the U.S. Air Force has almost completely
eliminated the A-10 from its inventory. Almost. The spectacular
performance characteristics of the aircraft, particularly in
the ground support role, uniquely suits the A-10 for the measured
application of force in situations of extreme political sensitivity.
Accordingly, the Air Force has deployed the remaining A-10s
into a new and highly-secret flying unit: the 11th Air Commando
Wing (Provisional)-code name Silent Thunder. Its specific mission
is covert support of vital U.S. policy objectives for nations
or organizations unable to invite or acknowledge open U.S. involvement.
Unlike all other U.S.A.F. units, Silent Thunder's aircraft normally
operate alone. However, the unit specifically recruits star
pilots chosen for independence (i.e., talented troublemakers
like you. See Personal Briefing: Jack Haggart.) In addition,
the unit is heavy in support elements, like AWACS airborne warning
and control aircraft, satellite imaging systems, and logistical
structure. This unprecedented support capability provides each
aircraft commander with phenomenal real-time theater intelligence,
as well as plentiful fuel, maintenance, and weapons. Accordingly,
the strike elements of Silent Thunder are expected to accomplish
missions beyond the scope or capabilities of conventional units
of any size.
Note: The use of the term "Silent Thunder" for the A-10 originated
with Iraq's soldiers during the Gulf War. The airplane's turbofan
engines allowed it to approach so quietly that the target's
first awareness of an attack was usually the thunderous impact
of the ordnance.
Of this motley crew, the motliest and most talented is you-Jack
"Loudmouth" Haggart. On the ground, the only orders you will
observe are from a bottle of tequila or a long-stemmed dame.
(Several of your former posts feature a "Loudmouth Haggart Memorial
Cell" in their stockades.) The brass lets it slide, though,
because in the air, you deliver: on target, on time, every time,
no matter what. So far, that is. If you fail in the air, you
may not want to return to base.
Despite the most grave misgivings of the command structure,
you face perhaps the heaviest responsibilities ever shouldered
by a United States Air Force pilot. Operating virtually alone
in the air, your actions will decide the fate of millions. Do
well, and a grateful nation will honor you. Do poorly, and you
will sink into well-deserved oblivion. It's up to you, Jack.
ACTUAL GAME PLAY
You may be ordered to destroy bunkers, aircraft hangars, illegal
factories, headquarters buildings, command posts, or other enemy
assets. Be sure to positively identify your target before firing,
as some civilian structures may resemble valid targets. Use
GP bombs or FAEs on conventional structures, and NAPalm against
hardened bunkers or command posts.
On some missions, you may be directed to Bonus Targets by your
supporting forces, or to find valid targets of opportunity on
your own. However, many of the structures and vehicles you spot
during your mission are not combatants. Attacking these targets
may diminish your score, or even cause the loss of an entire
scenario.
ORDINANCE
To use a weapon other than the Avenger, you first must select
it, then get target lock in the HUD, and then fire or drop the
weapon using your [ENTER] key or Joystick Button #2. (To see
what weapons you have available or remaining, check the A-10
Status Screen [S].) You may select any available weapon by pressing
the appropriate key, or cycle through the weapon types with
the [ [ ] and [ ] ] keys:
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